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Dan
May 1, 20231 min read
Polygon Planet: Post 14 - ChatGPT and Me.
As you know I am hoping to use ChatGPT to control the NPC dialogue in my game. In the last post I got the microphone working within...
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Dan
Apr 27, 20232 min read
Polygon Planet: Post 13 - Sounds good
Up until now the game has been devoid of any sound. I decided it would be a good moment to add my first audio to the game because having...
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Dan
Apr 27, 20231 min read
Polygon Planet: Post 12 - Helmet lag
To add a little bit to the immersive feeling of the game I wanted the helmet to lag behind ever so slightly when you turn your head. I...
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Dan
Mar 17, 20234 min read
Polygon Planet: Post 11 - Trees please!
I've been quite slow and thoughtful about how I want to approach trees in this project. You might have noticed I posted some thoughts...
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Dan
Feb 6, 20232 min read
Polygon Planet: Post 10 - Procedurally detailing the terrain
I am now content enough with the sky, sun, moon and stars to move on to detailing the terrain. I've been itching to get on to placement...
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Dan
Feb 6, 20232 min read
Polygon Planet: Post 9 - Hiding stars!
In the last post i detailed how I made a custom MoonShader ShaderGraph that would render the unlit areas of the moon as transparent so...
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Dan
Jan 9, 20232 min read
Polygon Planet: Post 8 - Crescent moon
In a previous video I mentioned that I wasn't quite happy with the moon in the game. The reason for this was due to something that I...
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Dan
Jan 9, 20231 min read
Polygon Planet: Post 7 - Glare, bloom and lens flare
I wanted to add some effects to make the sun glare as you look directly at it. To achieve this I first experimented with my own...
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Dan
Jan 8, 20232 min read
Polygon Planet: Post 6 - Woods for the trees...
Should I create trees as GameObjects or use the built-in Unity Tree System? This game is set on an alien world so the normal notion of...
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Dan
Dec 20, 20221 min read
Polygon Planet: Post 5 - Water colours
Creating my first water shader graph for the URP.
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Dan
Dec 8, 20221 min read
3D Pacman: For real? ...
Yeah why not. I had shown the kids how to write a little pacman game in an Excel spreadsheet... I thought I'd see how to implement...
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Dan
Dec 8, 20221 min read
Polygon Planet: Post 4 - First light...
How beautiful can a Low-Poly terrain be without too much time spent on detailing meshes? Let their be light. Really pretty light for...
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Dan
Dec 8, 20221 min read
Polygon Planet: Post 3 - Simple npcs...
Simple npcs... well simple in appearance but expressive and complex in behaviour ... I cannot afford the time to get bogged down in...
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Dan
Dec 8, 20224 min read
Polygon Planet: Post 2 - Infinite terrain...
How i started with infinite terrain .. got it working.. but then back tracked to a fixed size sandpit. Why did i do that? Polygon Planet...
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Dan
Dec 8, 20222 min read
Polygon Planet: Post 1 - Yet another project?...
So why have i gone ahead and started yet another project when all my other game projects are still very much incomplete ? Well, each...
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Dan
Sep 2, 20203 min read
Project guitar!
So, Agent J is turning 9 years bold on Monday! He started guitar lessons last year and has quite taken to it, passing his grade 1 a few...
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Dan
Sep 2, 20201 min read
Canoe: Episode 10 - "Lough Allen"
This summer we holidayed at a log cabin at the side of Lough Allen in County Leitrim. More of a wooden "chalet" than a log cabin in my...
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Dan
Oct 8, 20193 min read
SOB: post 5 - Rubbish progress
In the last post you might have noticed a humble black rubbish bin has been added to the street corner... Physically modelled scenary The...
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Dan
Sep 9, 20192 min read
SOB: post 4 - Early scenary
So it's mid September and I've been exploring options for building the game environment. I've been weighing up the alternatives of using...
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Dan
Aug 12, 20191 min read
SOB: post 3 - reworking Player1
Decided that Player 1 - "AgentK" could be more comedy. We re-recorded the green screen videos with a new blue-wig character that would...
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